random notes from a game designer and writer

Chinatown: Screenplay (Faber Reel Classics)

  Robert Towne
Rating: Unrated
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Chinatown: Screenplay (Faber Reel Classics)

This book has not yet been reviewed.

  • Welcome

    My name is Mikael Säker. I am a game designer and writer. I am currently working as a contractor for EA/DICE on the upcoming "Battlefield 4".

    Follow @MikaelSaker

    • LinkedIn profile
    • MobyGames profile

    • Email & MSN:
      mikael at sicher.org
    • My company page:
      www.interactionaut.com
  • Deep Thought

    Sometimes when I feel like killing someone, I do a little trick to calm myself down. I’ll go over to the persons house and ring the doorbell. When the person comes to the door, I’m gone, but you know what I’ve left on the porch? A jack-o-lantern with a knife stuck in the side of it’s head with a note that says “You.” After that I usually feel a lot better, and no harm done. — Jack Handey

  • The games I worked on

  • Recent Posts

    • Male perspective
    • The first reveal of Battlefield 4
    • Inclusive design
    • 10 years in the games industry!
    • The anatomy of a Christmas card
    • What a creative mind can do with Tipp-Ex
    • I honestly want to be a better designer
    • Puzzle gymnastics
    • The launch trailer for Battlefield 3 is out
    • How to create a language in one day
    • Post Battlefield 3
    • The Darkness revisited
    • A freelancing interactionaut
    • Shoot from the hip or do a pre-viz
    • To Keep or not to keep it simple
  • Reading list


      View Full Library

    Reading (4)

    • Taming the Infinite: The Story of Mathematics from the First Numbers to Chaos Theory
      Taming the Infinite: The Story of Mathematics from the First Numbers to Chaos Theory by Ian Stewart
    • The TeXbook
      The TeXbook by Donald E. Knuth
    • Understanding Media: The Extensions of Man
      Understanding Media: The Extensions of Man by Marshall McLuhan, Lewis H. Lapham
    • The Stuff of Thought: Language as a Window into Human Nature
      The Stuff of Thought: Language as a Window into Human Nature by Steven Pinker

    Finished (54)

    • Matilda by Roald Dahl
    • The Cognitive Style of PowerPoint: Pitching Out Corrupts Within, Second Edition by Edward R. Tufte
    • Points of View — a tribute to Alan Kay by Ian Piumarta and Kimberly Rose (eds)
    • Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence by Gerard Jones
    • A Little History of Philosophy by Nigel Warburton
    • Designing Disney by John Hench
    • Making Movies by Sidney Lumet
    • Adaptation: The Shooting Script by Charlie Kaufman, Donald Kaufman
    • The Art of Deception: Controlling the Human Element of Security by Kevin D. Mitnick, William L. Simon
    • Steve Jobs by Walter Isaacson
    • Surely You’re Joking, Mr. Feynman! (Adventures of a Curious Character) by Richard P. Feynman, Ralph Leighton
    • Blod Eld Död by Jon Jefferson Klingberg, Ika Johannesson
    • Poetics by Aristotle
    • Quests: Design, Theory, and History in Games and Narratives by Jeff Howard
    • The Imperfectionists by Tom Rachman
    • QED: The Strange Theory of Light and Matter by Richard P. Feynman
    • Film Structure and the Emotion System by Dr Greg M. Smith
    • The Predictioneer’s Game: Using the Logic of Brazen Self-Interest to See and Shape the Future by Bruce Bueno De Mesquita
    • Metro 2033 by Dmitry Glukhovsky
    • Usual Suspects (Faber Reel Classics) by Christopher McQuarrie
    • The Structure of Scientific Revolutions by Thomas S. Kuhn
    • Flow: The Classic Work on How to Achieve Happiness by Mihaly Csikszentmihalyi
    • The Call of Cthulhu by H. P. Lovecraft
    • The Girl with the Dragon Tattoo by Stieg Larsson
    • The Art Of War by Sun Tzu
    • The Boat by Nam Le
    • Walking by Henry David Thoreau
    • Godel’s Proof by Ernest Nagel, James R. Newman, Douglas R. Hofstadter
    • Blood Meridian, Or, the Evening Redness in the West. Cormac McCarthy by Cormac McCarthy
    • How To Solve It: A New Aspect of Mathematical Method by George Polya
    • Man in the Dark by Paul Auster
    • The Geography of Thought: How Asians and Westerners Think Differently…and Why by Richard Nisbett
    • Level Up!: The Guide to Great Video Game Design by Scott Rogers
    • Homo Ludens by Johan Huizinga
    • The Hero with a Thousand Faces by Joseph Campbell
    • JavaScript: The Good Parts by Douglas Crockford
    • The Greatest Show on Earth: The Evidence for Evolution by Richard Dawkins
    • Victoria by Knut Hamsun
    • Geim by Anders de la Motte
    • Three Uses of the Knife: On the Nature and Purpose of Drama by David Mamet
    • Arvet från Darwin : religion, människa, moral by Birgitta Forsman
    • Higher-Order Perl: Transforming Programs with Programs by Mark Jason Dominus
    • The Power of Myth by Joseph Campbell
    • Chinatown: Screenplay (Faber Reel Classics) by Robert Towne
    • The Gum Thief: A Novel by Douglas Coupland
    • The Autobiography of Charles Darwin: 1809-1882 by Charles Darwin
    • Coders at Work by Peter Seibel
    • Imperium: A Novel of Ancient Rome by Robert Harris
    • The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition) by Frederick P. Brooks
    • Mindstorms: Children, Computers, And Powerful Ideas by Seymour A. Papert
    • Shakespeare: The World as Stage by Bill Bryson
    • The Playful World: How Technology Is Transforming Our Imagination by Mark Pesce
    • Supercrunchers : How Anything Can Be Predicted by Ian Ayres
    • A Pound of Flesh: Perilous Tales of How to Produce Movies in Hollywood by Art Linson
    Now Reading
    Redux
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