49 books overall; 13 books read in the last year; 0 books read in the last month. That's an average of 1 book each month.
Planned books (0):
None
Current books (3):
- The Stuff of Thought: Language as a Window into Human Nature by Steven Pinker
- Designing Disney by John Hench
- Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence by Gerard Jones
Recent books (46):
- The Art of Deception: Controlling the Human Element of Security by Kevin D. Mitnick, William L. Simon
- Steve Jobs by Walter Isaacson
- Surely You’re Joking, Mr. Feynman! (Adventures of a Curious Character) by Richard P. Feynman, Ralph Leighton
- Blod Eld Död by Jon Jefferson Klingberg, Ika Johannesson
- Poetics by Aristotle
- Quests: Design, Theory, and History in Games and Narratives by Jeff Howard
- The Imperfectionists by Tom Rachman
- QED: The Strange Theory of Light and Matter by Richard P. Feynman
- Film Structure and the Emotion System by Dr Greg M. Smith
- The Predictioneer’s Game: Using the Logic of Brazen Self-Interest to See and Shape the Future by Bruce Bueno De Mesquita
- Metro 2033 by Dmitry Glukhovsky
- Usual Suspects (Faber Reel Classics) by Christopher McQuarrie
- The Structure of Scientific Revolutions by Thomas S. Kuhn
- Flow: The Classic Work on How to Achieve Happiness by Mihaly Csikszentmihalyi
- The Call of Cthulhu by H. P. Lovecraft
- The Girl with the Dragon Tattoo by Stieg Larsson
- The Art Of War by Sun Tzu
- The Boat by Nam Le
- Walking by Henry David Thoreau
- Godel’s Proof by Ernest Nagel, James R. Newman, Douglas R. Hofstadter
- Blood Meridian, Or, the Evening Redness in the West. Cormac McCarthy by Cormac McCarthy
- How To Solve It: A New Aspect of Mathematical Method by George Polya
- Man in the Dark by Paul Auster
- The Geography of Thought: How Asians and Westerners Think Differently…and Why by Richard Nisbett
- Level Up!: The Guide to Great Video Game Design by Scott Rogers
- Homo Ludens by Johan Huizinga
- The Hero with a Thousand Faces by Joseph Campbell
- JavaScript: The Good Parts by Douglas Crockford
- The Greatest Show on Earth: The Evidence for Evolution by Richard Dawkins
- Victoria by Knut Hamsun
- Geim by Anders de la Motte
- Three Uses of the Knife: On the Nature and Purpose of Drama by David Mamet
- Arvet från Darwin : religion, människa, moral by Birgitta Forsman
- Higher-Order Perl: Transforming Programs with Programs by Mark Jason Dominus
- The Power of Myth by Joseph Campbell
- Chinatown: Screenplay (Faber Reel Classics) by Robert Towne
- The Gum Thief: A Novel by Douglas Coupland
- The Autobiography of Charles Darwin: 1809-1882 by Charles Darwin
- Coders at Work by Peter Seibel
- Imperium: A Novel of Ancient Rome by Robert Harris
- The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition) by Frederick P. Brooks
- Mindstorms: Children, Computers, And Powerful Ideas by Seymour A. Papert
- Shakespeare: The World as Stage by Bill Bryson
- The Playful World: How Technology Is Transforming Our Imagination by Mark Pesce
- Supercrunchers : How Anything Can Be Predicted by Ian Ayres
- A Pound of Flesh: Perilous Tales of How to Produce Movies in Hollywood by Art Linson









