<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>sicher.org</title>
	<link>http://www.sicher.org</link>
	<description>Random thoughts from a Game Designer</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:11:34 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>The Darkness revisited</title>
		<description><![CDATA[It&#8217;s almost three years since &#8220;The Darkness&#8221; was released but now and then the game is mentioned in articles and blogs. Here are links to two articles that speak about the game in very nice terms: Telling tales with games: seven done right Journey into Darkness I think it&#8217;s really time to go back and [...]]]></description>
		<link>http://www.sicher.org/2010/03/26/the-darkness-revisited/</link>
			</item>
	<item>
		<title>A freelancing interactionaut</title>
		<description><![CDATA[After a year at home with my son Henry (which has been fantastic!) and six months at Pixel Tales working part time as lead designer (which was a great experience), I decided to start freelancing again. After a somewhat slow start during January and February trying to kick-start my business while finishing my work work [...]]]></description>
		<link>http://www.sicher.org/2010/03/24/a-freelancing-interactionaut/</link>
			</item>
	<item>
		<title>Shoot from the Hip or do a Pre-viz</title>
		<description><![CDATA[Working as a game designer is super fun, difficult, demanding and unlike anything else. In a recent article in Gamasutra, Matt Allmer writes: Game design is like sailing a ship while still building the hull! Jump out of a plane while still sewing your parachute and you&#8217;ll get a good sense of pace in this [...]]]></description>
		<link>http://www.sicher.org/2009/03/01/shoot-from-the-hip-or-do-a-pre-viz/</link>
			</item>
	<item>
		<title>To Keep or not to Keep it Simple</title>
		<description><![CDATA[Jeez, there&#8217;s been over a full year since I wrote anything here. The main reason is that I&#8217;ve been extremely busy working on a game. But things change &#8211; the games industry is very &#8220;agile&#8221; and you never know what lurks behind the next milestone. For good and bad. In our case, what was lurking [...]]]></description>
		<link>http://www.sicher.org/2008/12/09/to-keep-or-not-to-keep-it-simple/</link>
			</item>
	<item>
		<title>Chore Gaming</title>
		<description><![CDATA[I attended the Develop Conference in Brighton this year and there were some interesting sessions. One of them was called &#8220;Emerging Issues in Game Design&#8221; and featured four very different presentations. Mark Eyles from the University of Portsmouth did, for example, talk about a genre of gaming that he calls &#8220;Ambient Games&#8221;. He browsed through [...]]]></description>
		<link>http://www.sicher.org/2007/09/08/chore-gaming/</link>
			</item>
	<item>
		<title>Out of Body Gaming</title>
		<description><![CDATA[Yesterday, news reported of scientists artificially creating out of body exeriences. This is extremely cool! One interesting thing is that the newscast I watched approached the news from the gaming side. &#8220;A discovery that may revolutionize the gaming industry,&#8221; they called it. Well, I&#8217;m not sure I see that coming anytime soon. The discovery made [...]]]></description>
		<link>http://www.sicher.org/2007/08/25/out-of-body-gaming/</link>
			</item>
	<item>
		<title>Persuasive Dr. Kawashima</title>
		<description><![CDATA[Persuasive games receives quite a lot of attention, and rightly so. The videogame &#8220;platform&#8221; is in many respects ideal for conveying messages in a powerful way. The idea, as I understand it, is this: if you could turn your message into an interactive experience, that will make your message more contagious. This is because games [...]]]></description>
		<link>http://www.sicher.org/2007/07/17/persuasive-dr-kawashima/</link>
			</item>
	<item>
		<title>Okami</title>
		<description><![CDATA[I played about four hours into &#8220;Okami&#8221; this weekend and boy is the game cool! Some initial impressions: The game is absolutely stunning visually. The graphic style is beautiful. Radiant! The only setback was the lack of 16:9 support. The controls feel a little &#8220;flimsy&#8221; at times. I noticed it mostly when getting inside houses [...]]]></description>
		<link>http://www.sicher.org/2007/07/16/okami/</link>
			</item>
	<item>
		<title>Resident Evil 4 Wii Edition</title>
		<description><![CDATA[I picked up the Wii version of RE4 two days ago. I have only spent some 4 hours with the game so far, but I am extremely pleased with how the port turned out. It looks exactly like the GC version (which was beautiful), but plays much better. The Wiimote is spot on for aiming [...]]]></description>
		<link>http://www.sicher.org/2007/07/01/resident-evil-4-wii-edition/</link>
			</item>
	<item>
		<title>Machines are inherently Evil</title>
		<description><![CDATA[&#8230;Or maybe I&#8217;m just the guy with the least luck in the room. This is what usually happens: 1. I think about buying something. It may be something fun or something useful &#8211; the evil seems to not be very picky about that. 2. I buy the thing, either on the net or in a [...]]]></description>
		<link>http://www.sicher.org/2007/05/22/machines-are-inherently-evil/</link>
			</item>
</channel>
</rss>
