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	<title>sicher.org</title>
	<link>http://www.sicher.org</link>
	<description>Random thoughts from a Game Designer</description>
	<lastBuildDate>Sun, 22 Nov 2009 09:28:21 +0000</lastBuildDate>
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		<title>Shoot from the Hip or do a Pre-viz</title>
		<description><![CDATA[	Working as a game designer is super fun, difficult, demanding and unlike anything else. In a recent article in Gamasutra, Matt Allmer writes:

	
		Game design is like sailing a ship while still building the hull! Jump out of a plane while still sewing your parachute and you&#8217;ll get a good sense of pace in this business. [...]]]></description>
		<link>http://www.sicher.org/2009/03/01/shoot-from-the-hip-or-do-a-pre-viz/</link>
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		<title>To Keep or not to Keep it Simple</title>
		<description><![CDATA[	Jeez, there&#8217;s been over a full year since I wrote anything here. The main reason is that I&#8217;ve been extremely busy working on a game. But things change &#8211; the games industry is very &#8220;agile&#8221; and you never know what lurks behind the next milestone. For good and bad.
In our case, what was lurking was [...]]]></description>
		<link>http://www.sicher.org/2008/12/09/to-keep-or-not-to-keep-it-simple/</link>
			</item>
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		<title>Chore Gaming</title>
		<description><![CDATA[	I attended the Develop Conference in Brighton this year and there were some interesting sessions. One of them was called &#8220;Emerging Issues in Game Design&#8221; and featured four very different presentations. Mark Eyles from the University of Portsmouth did, for example, talk about a genre of gaming that he calls &#8220;Ambient Games&#8221;. He browsed through [...]]]></description>
		<link>http://www.sicher.org/2007/09/08/chore-gaming/</link>
			</item>
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		<title>Out of Body Gaming</title>
		<description><![CDATA[	Yesterday, news reported of scientists artificially creating out of body exeriences. This is extremely cool! One interesting thing is that the newscast I watched approached the news from the gaming side. &#8220;A discovery that may revolutionize the gaming industry,&#8221; they called it.

	Well, I&#8217;m not sure I see that coming anytime soon. The discovery made by [...]]]></description>
		<link>http://www.sicher.org/2007/08/25/out-of-body-gaming/</link>
			</item>
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		<title>Persuasive Dr. Kawashima</title>
		<description><![CDATA[	Persuasive games receives quite a lot of attention, and rightly so. The videogame &#8220;platform&#8221; is in many respects ideal for conveying messages in a powerful way. The idea, as I understand it, is this: if you could turn your message into an interactive experience, that will make your message more contagious. This is because games [...]]]></description>
		<link>http://www.sicher.org/2007/07/17/persuasive-dr-kawashima/</link>
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		<title>Okami</title>
		<description><![CDATA[	I played about four hours into &#8220;Okami&#8221; this weekend and boy is the game cool! Some initial impressions:

	The game is absolutely stunning visually. The graphic style is beautiful. Radiant! The only setback was the lack of 16:9 support.

	The controls feel a little &#8220;flimsy&#8221; at times. I noticed it mostly when getting inside houses and trying [...]]]></description>
		<link>http://www.sicher.org/2007/07/16/okami/</link>
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		<title>Resident Evil 4 Wii Edition</title>
		<description><![CDATA[	I picked up the Wii version of RE4 two days ago. I have only spent some 4 hours with the game so far, but I am extremely pleased with how the port turned out. It looks exactly like the GC version (which was beautiful), but plays much better. The Wiimote is spot on for aiming [...]]]></description>
		<link>http://www.sicher.org/2007/07/01/resident-evil-4-wii-edition/</link>
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		<title>Machines are inherently Evil</title>
		<description><![CDATA[	&#8230;Or maybe I&#8217;m just the guy with the least luck in the room. This is what usually happens:

	1. I think about buying something. It may be something fun or something useful &#8211; the evil seems to not be very picky about that.
2. I buy the thing, either on the net or in a shop or [...]]]></description>
		<link>http://www.sicher.org/2007/05/22/machines-are-inherently-evil/</link>
			</item>
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		<title>A Life of Videogaming</title>
		<description><![CDATA[	Yesterday I went downtown and finally bought myself a Wii. The night was spent with Wii Sports and Rayman: Raving Rabbids and today I am a bit sore in my arms &#8211; throwing cows in Rayman can be exhausting&#8230;

	The Wii is the latest in a long string of videogaming computers and consoles that I have [...]]]></description>
		<link>http://www.sicher.org/2007/05/10/a-life-of-videogaming/</link>
			</item>
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		<title>New Adventures</title>
		<description><![CDATA[	This spring has turned out to be a period of change. I resigned from Starbreeze at the end of February and spent Mars and April trying to get going as a freelance contractor. The Darkness turned out to need more from me so I have spent some time in Uppsala, but mostly I have been [...]]]></description>
		<link>http://www.sicher.org/2007/05/09/new-adventures/</link>
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