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— 11 October 2006

50 Books For Everyone In the Game Industry

Ernest Adams has collected a quite comprehensive list of books “from which everyone in the game industry could learn something.” I have read a few of them, some are still on my shelf, unread and I have some other books I think should be on that list.

My own advice on where on that list to start reading is with “The Design of Everyday Things”, by Donald Norman. It’s not about games, but definitely a must-read for anyone who does any kind of design-work – be it game design, graphic design, industrial design, programming or whatever.

— sicher

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